﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Game.model;

namespace Game.ai
{
    public class NpcFighter:Fighter
    {
	    public NpcFighter(NpcInstance actor):base(actor)
	    {
		    //super(actor);
	    }

	    protected void onEvtAttacked(Creature attacker, int damage)
	    {
	    }
    }
}
